This little script will change the behavior of the Graph Material button to make it selection dependent. The default command would always graph all materials on the current object, even if the selection was just one face. With this mod, the button will only graph the materials on the selection (object, face, etc). You can…
I have a Nikon D3100 and i'm planning to go out and capture some textures from the city and create some materials based on them. Do you guys suggest any workflow for this? I was thinking about treating them in Photoshop and using Substance Bitmap2Material to create the final materials. OR. I was thinking about trying NDO.…
Hello there, so as my title says, I'm am having some issues with the UV seams being highly visible within Substance Painter. I am only a beginner using the Substance programs and also with the texturing process and have a very small understanding of the baking process. What I have found is that there is a visible seam line…
Hi, I want to apply alpha channel contains some words on vray
shader material, but as same time I want the area a round the words (alpa)
with no transparency and preserve vray material color. How to do something like this? Or is there any other
solution? Thanks
Hi guys and gals, We just released a extensive guide on how to create high quality scanned materials using only a smartphone and a cheap light setup. You can find all the details over here! Let us know in the comments if you have any question or if you created a cool material using this technique!
I've been playing around with mental ray materials trying to replicate the Red ring in the image, However I can't seem to figure it out, everything I've tried has come out looking too bright and lacking the proper material properties. So I'm wondering if anyone has any idea how to make it? Thanks in advance!
Here's my first update! Originally I was planning on trying one of the props, but since this stylised scene is made of simple repetitive shapes and textures I decided I could bash it out pretty quickly. So far I've blocked out the scene using Maya and Unreal Engine, and added some base materials and lighting. It was…
Thank you for feedback. I made another render with more toned lighting set up. Lucas Annunziata said: That's good question. I wanted to make old brick material for interior scene, but I couldn't find good references for that. So I wanted to create brick material that is quite damaged, but fairly clean at same moment. I…
Hello! Glad to say that this is officially my first post on this forum! So i was creating this scene in UE4, but whenever i add a different material the lighting doesn't really work like it's supposed to. On the first image you can see the lighting baked just like i want it to be. (It's only a directional light…
I've spent a few hours hammering through the UDK material docs now, and I'm still no closer to an actual solution to this. What I want, is a translucent material which renders everything behind it blurred (as if you had put a blur filter on it in photoshop, for example). Basically, I want to make this: And I cannot work…