i think that can help http://www.3dmotive.com/training/photoshop/workflow-series-the-treasure-chest-vol-4/?follow=true http://www.3dmotive.com/training/photoshop/hand-painted-weapon-texturing/?follow=true
great model, but as Mark Dygert said, the Wrinkles on the cloth doesn't work so well, The problem is that your low poly is not following the flow of the wrinkles, its just flat, if you make it follow the wrinkles it will look much better.
The image you posted doesn't seem to be following the rules, the following in particular. I'm not trying to rain on your parade or anything, I just want everyone to have a good shot at winning. I wish you all the best.
Here is the following : I have done the retopo, then i refined the model. I began quickly to add some detail and also some hair and props I stream regularly on twitch, you can following my process and the project
I am hoping to identify the following (4) things: #1. The best workflow, presumably between something in Blender (can blender paint normal map widgets?), Substance Painter for instancing premade features onto texture layers (consisting of normal map etc). The following is a good illustration I presume for the workflow…
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I'm using Max 7.1 on SP2. When trying to render to texture, I get the following error: --Unknown system exception The following line is highlighted in the MAXscript window: mtlInstance = DirectX_9_Shader effectFile:fxFile I've tried repairing the 7.1 installation, but I still get the error. Any ideas what's going on?
Hi , I was following the tutorial by Soulborn3d , but I had a problem at this point , Right when I was following this passage : https://youtu.be/W8IyzHI5ppY?t=8m58s I am wondering what happened and why is shifting part of my spaceship moel pieces? thanks for any answer.
Follow a senior person who's art you like and copy them. See how thumbnails are done to see how they light things and present. You'll learn tons by following one good person.