Hey guys, thanks for the crits. I've been slowly chipping away at this over the last couple of weeks. I switched over to Marmoset for screengrabs(wonderful little program, try it out if you haven't). Can't seem to get the glass to work properly though. Yeah, the maps are pretty big aren't they? I could probably downsize it…
Reading the "Game Industry" sction of the Wiki may help as well. We've got tons of articles on breaking in and portfolio advice. http://wiki.polycount.com/wiki/Game_Industry
wow that is an awesome article, really cool how they took the time to put that up. anyone looking to break in should definitely read it. thanks for posting man :)
So this past week or so I've been busy (read: relaxing and taking it easy not doing 3D at home) as I wanted a little break (sue me!). But today I jumped right back on the horse and busted out the full-size fence piece I'll use to do the perimeter fence seen in the original concept. The idea behind this process is this: *…
@Japhir: I should try some super low poly stuff myself, seems like it's more fun and creative, and alot less stressful then dealing with the more complicated materials and what not. @nitzmoff: Like with everything, I guess you get back what you put into something. Sounds about right to me. @Pseudo: I haven't read an actual…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
Hey guys!!! I've been progressing on the splashart, it's proving to be quite fun but demanding. My approach is to paint a speific area or element, but with broad strokes just to get a good sense of color blending. No details for now. I'm also jumping back and forth between rakan and the background for now.... to get a…
True, but for certain effects (like the Giger-esque bumps and ridges in this Hellbound skin) you need to replace the default normal map. Otherwise it will just look like a paint job on a flat surface. I'm already dreading having to break up my own skin into multiple uploads, and I'm only editing like four normal maps.
I would say always go with wacom, and I would agree that since what you draw is infinitely scalable - size doesn't really matter. The drawback with a smaller tablet is that you draw from the wrist, not the elbow or shoulder so make sure you take plenty of breaks to keep away the dreaded RSI or Carpal Tunnel Syndrome.
Getting the stuff into source is pretty easy once you get the hang of it, it does involve some trial and error and even quite a bit of reading and some basic understanding of some basic concepts of code. The Valve wiki is a good place to learn, also there are a lot of user based tutorials floating around the web. BUT and…