It's probably down to the apps using different triangulation algorithms. Next time triangulate the model before export. This time, if its only a few faces you can probably fix it by rotating hidden edges / explicitly defining triangulation
It's still a different algorithm, which results in a different edge flow. Some people have better results dealing with spirals when using it. It's not an easy solution, but it can still be a tool to employ just like curves, cuts, and sliders
As always, many angles. Storing stuff in the alpha channel affects which compression algorithms you can use and may ultimately end up wasting MORE memory than you think you're saving. TECHNOLOGY, HO!
I am extremely happy right now as I have solved several problems today including this one. Here is the correct algorithm. If anyone needs help with vector field transformations, I am very happy to help. :)
You need to cut more seams around the nostrils. UV unwrapping isn't a magical process. You have to give the algorithm a chance by knowing where to cut seams. You're trying to unwrap a shell that is impossible to flatten out.
In the viewport 2.0 settings its under the performance tab in the Transparency Algorithm drop down menu, you can adjust the quality in the option underneath which can help eliminate some small artifacts that might show up.
Yeah Yeah , it's what I normally do . Hoped there is some other secret way. Wish we would have sliders editable in sync after exposing. After compositing several materials in the end even switching to parent level where those defaults are is slow and doing it each time you want to tweak something is super annoying. Doing…
Just wanted to point out that the normal to height filter in Alchemist is not using machine learning. It is a complex algorithm but no AI involved. Is the image on the left a height map only? it looks like it has actual geometry with concave angles and such.
When i was able to screen grab the icon on max resolution on my 1440 p it came out to be around 75px by 100px so I assume it was an upscale algorithm that produced that noise from resampling too much
Concentrate on learning algorithms, data structures and design patterns. Practice those in whatever language you choose. In the next five years the industry might move on to Rust or another language better-suited to data-driven programming.