I remember searching here for something like this before that I used for a bit. found it: http://boards.polycount.net/showthread.php?t=34369 I seem to have issues whenever I wasn't in object mode and ran it, but it'll write out a javascript file that you can then open with photoshop
The game will ship with the same exact editor we used to make the game, so depending on time and talent you could mod everything. But something more simple : you can make new rooms for existing tile-sets that come with the game and add them so they randomly come up. adding weapons ,props and static meshes if you know…
So how about this? I didn't really know the difference between the stuff here: (picked them up from different sources and have no idea what would be better). http://www.salland.eu/content/productcompare.php?pid1=47061&pid12=174441 (memory) http://www.salland.eu/content/productcompare.php?pid1=129208&pid12=139457…
Thanks for all the kind comments guys, I really appreciate it. We've been putting a lot of effort behind this for a long time, and it's great to see that people are enjoying the site. Membership is steadily growing since we launched so I want to thank everyone that has joined. I've included some information below in case…
Exporter work with the Uvs! (yeah I know this not so exciting to read). The exporter will also add extra C++ line to make ready the model for instancing in Open GL! Once the openGL read the data it stocks it and I can call the model as an intense during the simulation. I also found a way to insert texture data in the *.exe…
they're probably there for mesh deformation. The knee bone for example, is child to the thigh bone, and inherits part of the rotation from the calf bone. It drives the vertices around the knee so when the joint bends there is less mesh collapsing than if you had weighed the vertices directly to the limb's skeletal bones.…
Just to illustrate what a small fish max\maya is, I found this interesting. Autodesk Revenue by Division (in millions): 2008 YTD Design Solutions Segment $1,372 Platform Solutions and Emerging Business Division $734 Architecture, Engineering and Construction Division $343 Manufacturing Solutions Division $295 Media and…
Made some progress with my random machine thingi. Id like to hear any comments on the textures - I slapped the textures together in about 4 hours today. I feel like Im still having a tough time with textures in general, but Im learning a ton every time I work on something. Trying to go for the old abandoned industrial feel…