I'm gonna give my two cents here since I literally just built a new PC about a month ago after some great help on here... Here is what I learned: 1. Building a PC is a piece of cake, I had never done it before and got the whole thing assembled and installed (OS+Software) in about 5 hours. I got a bit of help on here and…
Id say focus on making your work as good as it can be. If you can land that first job, you'll be set. Then you'll get to meet lots of people and networking will be cake. It is important, but not necessary. I wouldnt kiss ass, that's for sure. People know when there ass is being kissed, and I tend to not like those people.…
I just got back. It was just average as a stand alone film, and pretty crummy as an adaptation of the comic. True to big budget Hollywood style, there were no gray areas, it was very black and white compared to the comic. The greatest evidence of this was in the ending, which resembled more a Levi's commercial or something…
Even if you don't get a lot of critique or comments. There's nothing stopping you from asking questions "how did you do this or that" "what made you achieve this results" "why did you make this part here and not like otherwise" etc. If you don't know how something was done , ask. This makes you more visible and shows…
Sick work man!! Here are my 2 cents There are some pops in the knees at the beginning of the shot , I think that is causing some problems to the feet too. The last pose after the flip I think that you could add some overlap there , because I think right now is like stoping too robotic , unless you are going for that effect…
I like what you have done so far! I dig the overall feeling you got going here. I know you were shooting for wine cellar and I think you nailed it but that's a pretty big place! I would like to see a few more assets within like; possibly a rack for armor or weapons, maybe a shelf for some wine bottles, a table or two…
You may want to use some more polygons on the more curved/rounded edges of the low poly to make it match the hipoly more accurately. Those sharp 90 degree straight edges aren't going to do full justice to all the love that you gave them. The noise of the scuplts looks a bit patchy, you've got roughened and damaged faces…
Great stuff Katia! Really love those Zbrush shots of her face. Minor crits - in the close up head shot, I think the sclera part of the eye is a bit too white and the edge of the iris colour is a bit too defined, a bit more reflection might help as well. Also in the high poly the fingers look fine, but in the rendered…
I just thought I'd toss these 2 cents out there... the design of the banner doesn't feel like something authentically norse or celtic. I think you should re-evaluate your design and research norse and celtic symbology a little more before designing the banner, a banner is a symbol, and it has meaning. The meaning of your…
Really loved the graphics on the first version but IMHO it was ruined by the zooming camera / windowed play area. You could have doubled up the rez and had it full screen for some nice looking pixel art. Also the game... I had no idea what was going on, got forced in to some crappy class with no weapon from the outset.…