Snipergen,Asteric : thanks guys i don't know why i put 168 because my maps were 128 :P i guess a can blame that i was sleepy when i wrote this? :poly122: Gallows: yeah thanks man, i like giving credit where its due and i don't want people thinking its me doing that awesome art. Snipergen, ^Á^ : i will do that thanks.…
Hello to all of you. Recently I start working on this character that I call MOK-177. The idea behind is that 4 arm character crawling on the fat dude and reloads his gun. I will pose them later. Any feedback and critics is appreciated and welcome !
to be honest for a game development project the 15,000 pixel resolution would be reduced down to around 9,000 for use in a cube map (i.e 4 2048 textures to use in the cube map with a custom for the "roof" of th box. The next size up i.e (4096 textures) would require a res at around 16k. So while you are right the hi 15k…
it looks really painted over with a color dodge brush in photoshop. It's really yellow and brown. The lighting is yellow, the walls are yellow, the road is dark brown, the fire is orange, also making everything pinky reddy brown. Here's a ref image of what I think your approach should be towards lighting:…
3dcoat can do it. Paint/projects color , roughness, height /bump at once. As a regular brush/stamp or by projecting complete material. Could scatter various different brush dabs at once. Can add some procedural cavity/curvature/Ao based procedural details pretty much like Substance Painter but couldn't adjust them after…
Use Max in school but use Maya now because of work. I prefer Max every day of the week. Maya is missing a lot of tools and features that you expect from a industry-standard application that's needed for effective modelling and uv-mapping. The tools that are featured are just inconvenient compared to Max. "But you can buy…
It's been a while since the last update but the projects still on going. The wings have been attached now. They've been shrunk down a bit to make it feel a bit more realistic, there was just no way I could could get a realistic look with them being that size. I went with a bit of a different approach to how angels might…
Well, that guy just did Lens Blur with the Z-depth pass in After Effects, if I remember right. It's pretty much the same as Photoshop's Lens Blur, except you can (obviously) animate the parameters for focus point and blur amount, so you can make some great looking stuff. That tutorial he did on the compositing process was…
during the start... installing fine... 19:06:02 [Info] - Running build dc0c2c87edbff1f8fa2793096d4479a54db4fea6 19:06:02 [Debug] - 19.08.2015 19:06:02 [Info] Server started at ws://127.0.0.1:12010 19:06:02 [Debug] - 19.08.2015 19:06:02 [Info] Server started at ws://127.0.0.1:12011 19:06:02 [Debug] - Loading services took…
You won't get somewhere reasonable of your own for £600 per month here; this is the most expensive area of the UK to live in. You should be able to afford a room in a shared house however. Council tax on an average place to live here is just under £160 per month, and expect to pay around £75 for utilities (gas, electricity…