@musashidan @pior I completely get what you guys are saying, I understand possible scale issues and all that stuff, that's not what i'm saying though.. Let's ignore GoB, ZBrush and stuff - that's not the point, they work as expected. I know how to correctly work with zbrush and it's scale. The issue is - Let's say if…
@Yamanote i'm on mavericks here just because i did not see the need to upgrade (i prefer to just keep using the OS that came with the machine till it's replaced - OSX is fine already for my needs, i do download the updates though, in case i need them) so i might just have missed some more recent issues. the mini is simply…
Yes, it takes less time. X-( ok ok I know, I shoudnt post that here but it's stil kinda my first lil achievement inside of Blender. I've managed in my free time after school and work to finish my first animation in Blneder using my own perosnal rig. [ame]https://www.youtube.com/watch?v=fghfKQNzdPI[/ame] Now that this is…
They get a lot of money from donations, as well as selling tutorial videos. I think they also keep development costs low by outsourcing a lot of the work to people for free, who are willing to work on it just for the sake of improving the tools they use. People can also sell addons for it, but I don't think the Blender…
Heya @Tiles, "And Blender will use the internal version of this texture now. Not the one in the path, even when there is this texture still available." As far as my experience is concerned that that's not what's happening, as it is 100% possible to have Blender pack the files (or at least, appear/claim to do so) while also…
Heya, There is a distance setting in the Blender UV tools that I assume you've found already (obviously), as it is right there in the options for UV>Unwrap and UV>Pack Islands. It goes from 0 to 1, with the value being (I think) linked to the averaged size of all current islands. There is probably a clever way to convert…
So, I have been trying Blender every 6 months over the last few years, every time to get a feel of the 'much better features recently added' or to discover a 'new, rewritten interface' and whatnot. Every time the app felt like its been made by one person, for one person (I an just talking about modeling. The rest doesnt…
From Nicholas Bishop, one of the sculpting participants of the Google Summer of Code: "Here's a rough guide to the effect your base mesh has on the speed of sculpting: 1. When you sculpt, it optimizes by ignoring parts of the mesh that aren't near the brush. There are two resource-intensive things that sculpting does: the…
I don't think you'll see any of that change Vig. Pretty sure the blender community is larger than any other user base, and well, there is a certain stigma to 'free' that will never go away. I really don't get it though. For all the anti-blender talk I see regarding the app and its community, there's just as much ignorance…
@Prime8 Works like a charm with both blending two normal maps and flipping the Y-channel with "RGB Curves", thank you a lot. My normal maps were already having X+, Y- and Z+, so I inverted the curves to get Y+. I tested this on my previous character porject's hoodie. It has albedo (base color), metalness, roughness and two…