Almost done with the high poly now. What's the best way to do the etching on the base above the trigger guard? Should I do it in Zbrush or just add it later in Substance Painter?
I don't really.. what Zbrush workflows are you talking about exactly? I'd venture a guess these characters are hand-made, possibly working off an intentionally exaggerated optimized basemesh?
For painting on 3D objects? That's wildly inefficient with all the 3D options out there, and they aren't new. Mudbox, 3D Coat, Substance Painter, Mari, Quixel. Even ZBrush would probably be better.
I got myself a Bamboo (now called Intuos Pen). Heard a lot about it's pressure sensitivity not ideal for digital painting, but it works just fine for the level I'm at and for learning Zbrush.
Never mind, solved it, just filled the vertex colors and baked that, really obvious but I totally forgot I have done it a million times when baking stuff from zbrush.
Here is a clump of mushrooms taken from the original concept with some color added, and their base models I created in 3Ds Max. Now I will be taking the models into ZBrush to create their sculpts.
VictorH, I tend to agree. But this year actually seems to have some awesome improvements! Still, if they gave you a free update every year, like Zbrush, I'd be quite content.
Thanks again guys! We did not use Substance Designer for this project, just old school Zbrush and Photoshop techniques. We have transitioned to using it now though, which is great.
Did a render of a quickly posed version of Grommash with zBrush. (The main render will be with Marmoset, once I have the model baked on the lowpoly version) Here's a clayrender I did this afternoon as well.
Before and after in zbrush, looks better to me atm. Before moving onto retopo I'd like to know if there' something else you guys think I should go over.