Paul Graveson has a tool, that he did not publish as far as I know: Spline tool. This is not the same as objects that are repeated along the spline with the snapshot tool. These objects are bend along the curve and merged like the curve brush in Zbrush. I know you can do this manually with the world space path deform…
just wondering how most people go about distributing maya python scripts, when there are dependencies to thigns like pyqt and pyside, or if anyone knows of ways to have something similar to a mzp file so i can distribute as one file instead of separate python classes.
Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene). Scene Notes Pro is here to make this task easier. You can add notes using 9 predefined…
So i made a post last night you can find it here http://polycount.com/discussion/166005/technique-to-produce-a-handpainted-effect-in-a-matter-of-minutes-feedback-please#latest about how to achieve handpainted style effects using a material i made + projection master. My questions is is there a scripter for ZBRUSH that can…
So I'm using this video tutorial series: https://vimeo.com/67012979 to make a Cartoon eyeLid rig. Here's the Script I'm using: from maya import cmds , OpenMaya def getUParam( pnt = [], crv = None): point = OpenMaya.MPoint(pnt[0],pnt[1],pnt[2]) curveFn = OpenMaya.MFnNurbsCurve(getDagPath(crv))…
I need a max script that would display how distorted my uvs are. Its a great tool to see what parts of the model would be warped and need to be relaxed further. Modo has a similar tool: