cly_ prefix on my mel scripts. I think it's well known TA law using someone's established mel prefix is a punishable offense. cly_camelCase.mel : cly general cly_gpHungarianNotation : cly global procedures
as far as i know. no. you would have to manualy remove the edges, or use an auto quad script, but those just do their best guess. its never goina be what you originaly modeled
I think they only plan on releasing ddo for free, but you can still get the original version of ndo here http://eat3d.com/blog/metalliandy/ndo-normal-map-creation-script-photoshop
That r_fletch_r script is probably the best way to resize, but the Transform Toolbox is similar, and already built into Max (at least since 2010?). Here is a small sphere of random size that made match the 64 unit cube.
There might be script support for those, or in the SDK if you're adventurous. Better to work out scale issues before starting a project, but yeah I've been in your boat too before, only it wasn't Maya.
Edit: Oops sorry I just realised you wanted something for Maya 6 not Max 6 :P. Here is a Max script to enable rendering of vertex colours... http://www.jonseagull.com/downloads.shtml#toggleVCs
cool. i think its the skin modifier thats causing the problems. this is the script: http://www.dejawolf.com/mountblade/MBexporter.rar i thought it was going to be a simple fix.. instead its turned out to be a nightmare to fix.
That works for me, Thnom, maybe you've got a conflicting Greasemonkey script or something? i've allready said it, but i like it, ben. The menu's a lot better now, and i really like the 3d page.
[ QUOTE ] All you antisocial dorks afraid of talking on the phone, lol wtfux. [/ QUOTE ] It's just annoying speaking to foreign script reading tech support who can't troubleshoot out of a yes/no checklist.
are you talking about chuggnut's unwrap tool? i think it should already work for max 9. the website is: http://www.chuggnut.com and a direct link to the download: http://www.chuggnut.com/scripts/unwraptools/unwraptools1.4.zip