Hello Polycount, Since our last project ("Chase The Rabbit VR" - http://polycount.com/discussion/186694/unity3d-game-chase-the-rabbit-vr#latest), we want to improve our skills with Unity. We made this following scene with Unity, Blender and some textures found on the web. We want to make an ambiant scene to test some…
I hear you there, I came from CE3, now using UE4 for a couple of months and I am only now reaching the quality that CE3 has laid out for a vegetation scene... although I am learning a lot more about how shaders handle textures, materials, it's been a challenge to get the results I want. There are just so many ways to do…
New stuff ! :) Some earth textures, lava, dry earth and muddy rocky textures. I used a specular map for the last two texture just to give the water some readability, otherwise the reste is 100% diffuse only as usual. I still spend a lot of time to do these, overall I feel like I'm improving on a few things so it's going in…
like everybody here I'm european and don't have a visa I really like the setting and the engine, but I think your foliage cold look better. The foliage seams to have no ambient/sss and therefore looks strange/doom3.Also some trees need more saturation and hue shifts. Your forest only has one floor vegetation, where are the…
Good afternoon friends I have an idea for a new and interesting computer game of maritime trade and I am looking to recruit people to play the game voluntarily. I am looking for: Computer game graphic designer at the level Level C++ programmer I would appreciate suggestions here or by contacting us in the following ways:…
Wow this is looking beautiful! I really enjoy the art style :) I would love to see what you have in mind for animations - I think that could be the most challenging part of making a convincing yet stylized zombie character. As for the environments, my only advice would be to try and fill them with a bit more low poly…
Yeah, as long as it looks good that's fine. I usually just take a bpr screenshot (though afterward you may want to gussy it up in photoshop with a custom background or whatever so it fits with your site.) I like the examples you posted as well as the island/vegetation work you did, and I agree you should include…
I like the concept idea and the stuff is starting to look pretty cool. Can u post wires and some contact sheets for individual assets(Im just curious). How do u imagine the tree looking like. Be sure not to get lost with this tree in there since the whole environment is modeled around that one hero prop. And it is pretty…
Looks cool. I agree about the trees, they look like they are all just clumped into a small space. The fog/clouds rolling over the mountains look pretty harsh when they intersect with the mountain. Also, I'm seeing some sorta varying levels of style. The ground/vegetation looks kinda realistic, the rocks look broad and…
Very nice art dump! I haven't be able to play Gears 3 yet, but its definitively on my to get list. These pieces have an Art Deco feel to them, which you pulled off extremely well. I'm not too much of a fan of the destruction on the pieces but with a post-apocalyptic setting in the Gears universe I'm guessing its called…