Yeah I'm perfectly aware that you don't need to have shiny effects or transitions to showcase your work but it would be nice to have a basic grasp of how some things are done.
Decided to also put this up on UE4 Marketplace, so I am doing a little scene setup using my rocks to showcase them :) This is not final, but blocking it out + Some Foliage
Glad to hear you have a methode to try out :) Even tough i'm not a character artist, i would like them to get a real good skin shader to showcase there models.
last one Misc Items Cheers EDIT: I can edit this image if necessary and remove items which aren't showcasing anything special. Sorry I didn't label everything.
Hi, i would like to showcase what i have been working on the past week in Unreal. Tell me what you think, and if you have any suggestions. https://vimeo.com/137568501
Hello there. I'm currently part of a team working on an animated FNAF fan film made entirely in Blender. This film will serve as an alternate universe story set during the events of Sister Location where it answers the question: What if Elizabeth was still in control after possessing Circus Baby and recognized her brother…
This is my first time showcasing my work on a forum. Any advice would be appreciated. Just a Tie Fighter model I have been working on.. I will attempt a X-wing next.
Made this Japanese Alleyway using UE 5 EA to push my abilities in photorealistic rendering using a real-time workflow. Link to my Artstation: https://www.artstation.com/artwork/14842Z Full Video Showcase: https://youtu.be/s-09xUneKxw
Here's a small showcase of the various assets I've been working on. I hope to finish both my current armor project and a small scene to show off everything in by the end of summer.
Hi, polycount community. :) I want to share a short showcase video of my environment. Soon It will available on UE4 marketplace. https://www.youtube.com/watch?v=rYEoi2cg_CY&fbclid=IwAR1zbwwRVZRJVRXZrV2OpZJZ3ZAIPPvft5kPiA-C1uesYVU7KrcHoaZo2zw