when you bring up a quad menu it has a square in the corner of the menu title bar right next to the cursor - that is the "repeat last command from this quad" button 4. ring and loop do have hotkeys - they're called select edge ring amd select edge loop in the customize UI thingy - dunno what the defaults are because I…
how do i add a action/commad to a quadmenu and make it sub-object mode specific if i add an action/commad to a quadmenu rght now it show up all the time i whould like to have some actions/commands only to show up when in vertex sub-object mode and other actions/commands to only show up when i am in polygon sub-object mode…
I use a custom script to insert all my edge loops. This may be handy for you. It also works on multiple edge selections at once and can add more than Maya's limit of 10 loops (I've added up to 2500 just to test haha). $select = `ls -sl`; string $prompt = `promptDialog -title "Insert Multiple Edges" -message "Number of…
Thanks! Yeah. Maya is so alien to me right now. I'm still getting used to navigating the viewport! Right now I'm in the process of setting up a custom drop down menu which I'm going to assign some mel script buttons inside of that take the selected and apply them to certain layers in my scene. Maya seems to have a lot of…
Epic has just released the UDK's April Beta. Check out some of the new goodies after the jump! Epic has released the April beta for the Unreal Development Kit - Epic's free-to-use editor and content creator. It hosts a bevy of changes to the tool set so be sure to familiarize yourself with them before jumping in. Unreal…
just thought id share this with everyone.. even tho most people were bound to find this out soon anyway. (if you dont already know) :D April Beta Upgrade Notes Unreal Editor * Unreal Content Browser now has an option to generate private collections containing the resources a specific asset references. Generate Resource…
Hi @Fansub, Once again I am testing your script on the Mac platform (I know you don't currently support it), but let me report back on some findings: ----- - First of all, it works. But not without some troubleshooting myself. - The main problem being the Main UI doesn't launch. I mean I am able to get through the welcome…
In the Materials tab, in color mode. I have a very tough, to near impossible time trying to select a color section and have it actually select the correct selection. 95% of the time it only changes the background and the other 5% it selects some other selection set.
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
so your wanting to see what material in the hypershade editor is applied to the currently selected object? well open the attribute editor, select the object, than in the tabs at the top select the materials tab and click select at the bottom, and it will select the material it's self, and highlight it in hypershade.