Just wanted to add my own experience with this issue: I'm still in the process of finding out best practices in regard to this issue and will keep this post updated when I find out new things. Btw, the official term for this problem is "Shadow Terminator Atrifact". --- Adding sub-division level in Marmoset This solution is…
Light Dome Script http://www.scriptspot.com/3ds-max/scripts/lightrigger (lots and lots of lights, some good features) E-light Dome http://home.wanadoo.nl/r.j.o/skyraider/e-light.htm (original) http://www.scriptspot.com/3ds-max/scripts/e-lights (someone expanded on it) http://www.scriptspot.com/3ds-max/scripts/e-light-me…
You need to use the lightchannels to have a separate set of lights illuminate the char than the ones that light up the level, that way you get full control of placement and brightness without altering the level. You may want to go without light environment on the character (will make dyn shadows harder/impossible though),…
Another update for the lights. I changed the spot light of the lantern to an omni light, added another spot light at the front right of the cart and played around with the various settings of the skylight, hdri and artificial lights of the scene. For the hdri i kept the Tokyo Takeshita that comes with Toolbag. I'm working…
Sure, This is the primary tutorial I followed: https://www.youtube.com/watch?v=xamOHJF2UTs This will show you how to enable the realtime GI and set up a material which uses it. Also if your emissive material is way to bright to get the necessary amount of light make sure to use the "GI Replace" node as shown at the end and…
Depends on what you intend to do Theres the 2 sides, 1. Offline 2. Realtime Some people only present their models in realtime environments because they think its the true way to go, dont know about offline rendering or think the rest is cheating or all of those 3. If you are one of those, you may want to use presentation…
It looks like a good start, but I think you need to push it, you know pour some awesome sauce on it. To be specific, the sails seem too stiff, what about doing some cloth? Even if its in another app like max or Maya it just needs that little bit of wind and some gravity on a high poly piece of cloth to make it believable.…
Hello fellow UDK enthusiasts! I am reaching out for some help as thus far my efforts have turned out fruitless. I am currently trying to finish up my final UE3 level before moving on to UE4 and that sweet sweet PBR goodness. All of the sudden this weekend my light builds started coming out extremely bright almost as if it…
brighten the first screenshots up slightly but not too much and that's about the right level of brightness. I can see that this environment takes alot from it being dark, it's meant to be a space horror idd. But don't go as far as to brighten things up tonnes, have certain lights that are pretty bright but flicker or…