Alex_J, I believe this phrase can summarize this post very well: "It's probably pointless to make any general suggestion. If you have a specific project and goal in mind, it may be possible to consider how certain tools could help." And if I share the same opinion as you, I think that creating modular pieces, which are…
Hello, Usual workflow that I used for hard surfaces has always been Create low poly mesh --> Create UV's ---> Bake AO maps --> Create bump map---> Create diffuse map---> Create normal map using Crazybump or now Knald which is very powerful and useful tool For characters it goes something like this Create low poly mesh in…
IMPORTANT INFORMATION: Job Type: Studio Pay Type: Salary Current UE3 / UDK Version: May 2011 3D Modeling Package: 3D Studio Max 2010 Digital Imaging Package: Adobe Photoshop CS3-CS5 Company Website: http://www.spiralgamestudios.com Apply Now! REQUIREMENTS:* Resume / CV. * Strong portfolio. * Attached samples. * Hard…
One silver lining of all this is that IMHO studios will realize eventually that this push for "always more" (either with or without AI) is just not sustainable. I think we are already at the limit of what it is healthy ressources-wise with the stylized/Fortnite look (and I'd argue that even that is going a bit overboard…
Ahhhh, yes... the game over --> retry. It is quite stress-relieving. I feel like when you retry, you should get put right back into a boss battle. But, I guess skipping the scene before isn't so bad. (Did any play FFX? Do you remember ^$#%$#%^# Seymour Flux, and how many EFFING times you were forced to watch the cut-scene…
Hi there, here are some feedback on the portfolio :) Gear of war inspired tower barricade: Looks good to me, nice texture, shapes, and detail. Definitely my favorite piece in the portfolio. If I was looking at these models I'd really like it if there were some examples of wires and materials to get a better sense of your…
On top of what Neox is saying about iterating and scrapping I would say it's also worth trying to find projects that were made with similar team sizes that you intend to be working with and seeing what they were able to achieve. Referencing older generation consoles can also be a good way to create an aesthetic that plays…
I think the "cleanest" games will be in the realms of stylized art now. They would look worse with dense assets, so continuing to make low poly models and baking will still be part of the aesthetics of those games. And you'll be free to do it like before, for "clean" stuff. But that's a not-so-big part of games, for the…
If Intel do go down the route (which I doubt) of having only CPU+Motherboard welds, then someone else will likely fill the gap left. Like what's been said, dell type setups will appeal to the same people as before, so I'm not sure what difference Intel hope to make apart from going down the route of proprietary MOBO/CPU…
Just wanted to drop by and dump some screens of what I have been working on. I decided after last months disappointment I should go back to modeling 101 and go with something I'm more familiar with. (since I can't remember the last time I walked down a sci fi medieval hallway) So, for February I choose to do a movie…