From what I understand having an alpha channel is just as inefficient as having new texture files. The albedo and normal would need their own textures. You can pack Rough, metal and AO into one texture. In a 16bit image, the AO should be packed into the green channel, since green has 6 bits, versus blue/red's 5 bits.
I think you mean "Green Tooth" :poly124: (Although now that I think about it, being the home of green teeth may not be the best thing for a city) Seriously though, looking forward to the progress. What's the blockout viewed in? With the composition, the style of the city, and the pure black foreground elements, it's…
Haha good eye, thanks! I knew something was off about those bricks but couldn't put my finger on it. I knew I had to go around and flip the green channels for most of the materials, but I guess it didn't occur to me it had to be *all* of them lol Here it is with the green channel on bricks flipped, pretty sure it looks…
Technically you should only clamp the blue channel, red and green need the full [-1,1] range. However this will only remove NaN/white dots but artifacts (=black spots) remain. That's why I prefer to mask the red+green channel and simply append a scalar of 1 afterwards, at least with only little color information in the…
Cool, spent some time making the LED screen shader. Red from the image illuminates the red "leds", blue does "blue" and green does "green". This shader has a few settings like a real TV: brightness, contrast and working on refresh rate. You can also define your "monitor resolution" and if you want square or rectangular…
you would benefit from duplicating that grass clump, making it slightly larger and making it a different hue of green with more yellow or red. That would really help pop your foliage out. I feel like the amount of green is overwhelming. Add some colorful flowers or props or something to make the scene a bit more…
Thanks pior, i missed p.c. i tried to leave but once green always green. Oh yea its fixed btw, it was a spambot script from what i can tell a day ban. I gave away the m3 diamond go learn it i guess. Edit came back:watevridcanymore This is amazing if it is just me, i come up as artstation staff when i do a search, does…
Remember that you need to manually adjust the low and high objects, so that every low poly object is a little smaller than the high poly. To make this easier, one thing i personally do, i give the low poly green material, and the high poly red material, and i carefully fix the geometry so that i cannot see any green
For the texturing I'd try and reduce the amount of black parts in the texture or at leas make them smaller. If you notice in the reference images, the statue is quite weathered. Throw some moss green on there and brown water marks. This is especially obvious in the first image. There is green on the back part, with brown…
Hi EarthQuake! When i set the Tangent Space to 3DSMax, i think that he flips the green channel. And i baked it With Tangent Up in 3DSMax. But anyway, i inverted the Green Channel on my Normalmap in Photoshop and yeah...it helped out a bit :) Thanks for this. But there are still some small spots where the Triangles become…