Thanks for the tips @Eric Chadwick! I originally had the stones as tileables but wanted to get a seamless transition between the sidewalk slabs and stones. 100% agree though that I lose alot of variation using the tileable. The point of vertex painting was nice. Perhaps I could do that for the slab/cobblestone transitions…
Gonna stick with this direction as far as colour/ arrangment goes. Dont know how im gonna crop it but i did add some width. Will add more outfit stuffs. Ok, the face is deffo a sticking point - idk why but i really do not like the original face. Although i am way too used to drawing 'ideal' faces so idk. well, i may change…
Holy Moly!: It's like xmas :) Nice of him to expose himself to radiation fer the sake of art/science research! ( example pics of radiation death from the early days of retail shoe sale flouroscopy machines are pretty gruesome ! ) If u were going in for surgery anyway however... someone should create a:…
Aw man, now im totally gutted! I was poking around on the net and came across a couple of sources that show a quote of the GT5 head honcho Kazunori Yamauchi saying in an interview that GT5 uses "around 500,000 polygons per car". It's too late for me to go back and add 300,000 polys to this model, but i was planning to make…
PS3 sounds awesome and with Devil May Cry 3 and Metal Gear Solid 4 im sure i'll be buying one ______________________________________________________ Sony also confirmed the PlayStation 3, will use Blu-Ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. It will also…
Paragon is a game that was developed by Epic Games a while back. It was discontinued and its character were released on the Unreal Marketplace for free use with Unreal. Today there is probably newer sample content out there, but it might still be interesting to take a look at.