Woodside is an atmospheric, supernatural horror game developed in Unreal Engine 5. The game combines investigative exploration, environmental storytelling, and dynamic spirit encounters to deliver a tense, immersive experience set in rural England. Woodside on Steam: https://store.steampowered.com/app/2614270/Woodside/…
A practice I did Months ago to test a #SubstancePainter Material simulating kind #stylized #handpainted style I did a #Cartoony Coal Mine and ready for a #Mobilegame
The chair is from this military plane from the 50's I found. The pads did sort of look like that, but I could cush them up to see how it looks, thanks. Ya the chair was done second which I think is kind of obvious, haha. I will go back and give it some more random color. High voltage stickers, nice. Didn't think of that.
Looking pretty sweet so far! The face is looking really skeletal to me and I wouldn't make the muscle cuts quite as deep in his back. You've smoothed out a lot of the other muscle transitions so you're probably getting to back still. I would maybe smooth out the hole where his shoulder attaches to the collar bone.…
yeah, when I first saw this post, the biggest thing that irked me was your window cracks. WipEout nailed it with the cracked glass ref. Remember when painting you glass, the inside broken edges will receive light and get brighter. but don't forget to add the darks to your cracks as well. ALso some other things about your…
not sure if anyone proposed this, but the current design is sorta bland, so why not put the heating device in the actual handle? it would be a tad oversized, but the handle would be a furnace essentially. load coal/fuel in and at the bottom a billows like pump would be used to heat up the blade. the blade could have a…
Finally got some free time to work on this guy again. I have been texturing the body and sculpting teeth, gums and tongue. I've made some changed on the coloring, specially on the hands and feet. Ive already textured the gums for him. Gonna work on retopo and painting the teeth and tongue. Almost ready for UVs and bakes.…
Well ...look who's decided to post some work :) Off to a great start man and cool concept. How closely are you planning on following the concept? If you're aiming to follow it pretty close, then I think the face/neck should be wider. The shape of the costume through the torso is very straight and rectangular in the…
Greeting, I
hope everyone is having a productive week, I
am a freelance 3d artist specializing in hard-surface and full environment
modeling, with extensive professional experience. You can use this link to view my portfolio: https://www.artstation.com/maxo I
will be sharing more new work in here as a well. If
you’re…