Great work so far everyone! Seems like the wolf one is very popular! I've started doing the base on the girl... although her face kinda looks like an alien dude right now but it's alright. I'm going to do a retopo for her final base (hopefully tomorrow evening) and make her more lady-like. Hard to figure out her body shape…
I like the style of t sofar, nice shapes :) I agree about the cloth though. Ans that piece of paper really should just be one quad. If you want you could make a very simple version of the cloth, maybe 4 or 6 tris and bake the AO from this one to use as a base for your texturing. This would give you some guidance on where…
Hey also going for the challenge I'm going with the assassin. Since the character is almost only clothes I decided to sculpt him in pose. Starting with a posed Daz model and bringing him in marvelous fort the clothes. Once I'm done with that I will sculpt the head in symmetry and move it to fit the pose once I retopped…
Thanks @CrazyMoon ! Yeah, Jonah's feedback is incredible :p I'm working on the cloth now. There's an ingenious method for making worn cloth here: http://www.zbrushcentral.com/showthread.php?177722-Torn-Cloth-Tutorial However I think I think it might be overkill for this game character, although I'm sure it would prove…
Thanks for all the feedback, guys. It is obvious something needs to be done about the exoskeleton - working on it right now eventhough I am not sure what exactly todo about it. I have a school deadline for her so there is noway I have time to scrap the exo and start over. Will have to salvage what I can. Der Hollander:…
Hmm, I don't think you should call this sculpt final - you've put a lot of effort and detail into the hard surface modelling, please don't rush the sculpted parts! Currently I think they don't match up to the quality and sharpness of the hard-surface stuff. Definitely get more reference images for the cloth folds, try and…
The cloth folds could use some more work, methinks. They don't look too well defined. I'd go back and spend some more time on the high poly. Also, if you are not forced to mirror the UVs, I'd give both sides unique detail, because cloth never looks good when it folds identically on both sides. Just get some good reference…
Hi everyone, Thanks for the comments, the feedback is really helpful, I'll put up some wires tonight too... My master file for the hair is in multiple layers so that'll be easy to tweak, and you're right about the clothing textures, they're just simple textures tiled. I think I got all tunnel vision trying to get the face…
qlz I briefly played with smartobjects a bit, this feature is rad. Thanks for the heads up. I feel like I learned and lost this one. I'm curious to see what more they can do. pior Noting you work with a separate PSD per map type, I'm curious how you've setup your save script. I have 3 different save actions that's…
Hi! This is my current WIP of the Edith model! Edith Facial Sculpt Edith Clothing Sculpt I have also been working on the larvae creature that battles Edith in the hallway before going to the stairs to the boss room. Larvae Creature