Characters Assault and Recon from VR project from 2017. My responsibilities included creating the author's character design. modeling texturing setting rig and setting a character in a gaming environment. The whole artistic part is devoted to the nostalgia from of the 90s. This is a commercial project and the model is made…
Depends on the game engine you're going out to. Will the player be able to swap armor/clothing dynamically in game? If so then you need to find out what kind of socket system the game expects you to use. Usually specific names for specific bones in the rig, like "chestarmor" etc. Or is the armor/clothing always there?…
Good start. I recognized him right away, even though I was 7 when this game came out and I haven't though about it in years. It would look better if you defined the eyes, nostrils and around the corners of his mouth. The chin sticks out in an awkward way. Where would his ears be? It seems like the armor would uncomfortably…
I think it's not quite working and it's because you haven't found a way to reconcile the hyper realism of the head and chest with the chunky WoW styled armor. I think the high poly head is terrific and you should try to bring everything else up to that level of detail, even if you have to take some artistic liberties with…
You need to tone down the shoulders. They make the whole character look off. Basically I would tone down the bulk of the armor. It doesn't look like anyone could actually move in that thing. Armor should look strong but not look like it'd be a burden to actually use. Shoulders, lower arms upper and lower legs The scale of…
Love to see the helix armored- its a awesome looking vehicle. As for the armored transport, I know I saw some when I was in Iraq so I dug around looking for the name. Its actually belongs to the "cougar" type family of armored vehicles manafactured by Force Protection, INC. Used widely by British and European armed forces…