Utilitarian but here is a power breakout box for my scanning rig, printed in PETG on Prusa I3 MK3s, 114mm x 70mm x 40mm without flange. More info on the project in this thread https://polycount.com/discussion/167507/alexs-texture-scans
Well you would have to re-record all your stuff in 1920 x 1080 and export that out in premiere as 1920 x 1080. Pretty sure youtube just looks at the dimensions of the video and then properply scales that for 720, 480 etc views.
Nice drum pad. I don't have much to say that anyone hasn't already said except good job on it. Also, the instructions are a bit off, I think. 'X' is listed twice for what should, I think, be the 'X' and 'C' pads.
I use Maya 2015 on a macbook pro and it works no problem. I use it in Mac OS-X fine (but know that there is no direct-x, so the swanky Maya directx stuff doesn't work). You can always dual boot to windows too.
too tired to go on about shadows problems but your normal maps... try multiplying by X,X,1 in the material and be aware that they do flatten a little when lighting is baked anyway. They are never as nice when baked versus dynamic light source
my tip is to focus on 1 line at a time. go through it one at a time. rotate x, then rotate y, then rotate z, then translate x, translate y, translate z. If you try and do it all at once, you`ll be super overwhelmed.
It can go up to 8k x 4k, but that resolution needs too much memory and patience to export from SD, so I just exported it as 4k x 2k And here are the SD and ue4 graphs respectively (too unorganized, I know)
So going ahead and taking my own advice, I've started planning my pieces a lot more. Research Dota 2 Characters After finding a character that inspired me, I hpped in game with him, checked out his animations, spells and VO to get more of a feeling for him. From there I read his little paragraph of lore for more…
It's now available with a reasonable price tag: OctaneRender for MODO® v2.x + Standalone Combo v2.x License 459.00 V-Ray will probably be more expensive, for a full License for Maya & 3ds it's 907.00 with tax :poly122:
It is the direct X, but you don't need to be using Direct X materials to get the slow down. Switching to open GL fixes it, but then when I do add spec and bump maps I can't see them. Great.