New doom sword, Greed. Ive not really used photoshop much before so hopefully its not too bad, just wanted to try a new way of drawing. I have a few other ideas based on swords with both great power and a huge drawback, so hopefully I can get those concepted soon. (taken down because needs extra work..)
I've always know this to be just a limitation with ribbons. There's is always a 1-frame lag with ribbons that occurs during rendering. Usually I'll quickly fade the ribbon in to avoid that harsh edge. You can try and get clever by having your emitter nudged forward a bit ahead of the sword. So if the sword is rotated…
Perhaps the color is a bit over the top for an archer,most were just hirelings,perhaps consider making the archers weapon a large hammer,often archers would fight armored foes and a large hammer would be better at cracking clams then a sword would. A sword would also be an expensive weapon for a longbow man to have.…
This may look odd, but here is a sword for wraith knight that basically is a head of lifestealer. Final piece is in the middle so far. I don't know if it is acceptable to use a hero to create an item for another hero. Sword is similar to the blade of the eternal reign and blade of the dead reborn, it has a lot of teeth.…
Well, I begin with another concept for Caitlyn and a team, but wasn´t very happy with it! Then I changed everything! Will be the Irelia in a persian cloth jumping from a building, with a powerfull sword attack. I even think about a small history: she was there learning new sword techniques, but some group didn´t like the…
Ha! Cool idea @_adamturnbull , glad the rig is holding up. Digging the animation, love the idea of releasing the swords to fire the guns! I'd suggest a bit stronger pose on the first sword swipe to screen R, just seems soft. Also, maybe adding a spin in there as he jumps or up or comes down, adding a bit more flair/texture…
Over the summer I have also worked on some concept drawings for different things, like weapons, a vehicle and a couple characters and some dynamic scenes. Here I created 3 different weapons from a ramshackle sword, a gun-sword and a bow. A Biomech Cop that utilises portals to its advantage and a sci-fi fight scene in which…
sure thing. I have all the base layers with everything else disabled. Is this good for a clean version of the sword (artstation link below)? I was using this chart for base values but I think everything changes when using a metalness map. I'm just sort of playing with them right now. Artstation (With just the base…
Unfortunately, Fall is setting in rather than Spring.... Then Winter.... Oh the cold weather.. Anyway! I like the sword, although you might want the handle to be longer all depending on which sword type you replace. For the helmet, I might move the back part on the neck further out/up so he will be able to tilt his head up…
I think I finally found the perfect sword design for this composition, a scifi crystal short sword or scifi crystal double bladed short lance to give her weapon a bizarre alien look. I'll try to render it like a blurry mirror. So now I think the character design is close to being final, it might be time to texturize it.…