I'm not exactly sure what you mean. If you mean something similar to building up clay from high to low in Zbrush then I don't think it's possible. SP is just -1 to +1 white-black-white and isn't dynamically depth based. I may be wrong on this but that's my assessment.
I agree, twas a rather boring experience altogether, SP and MP. Scary isn't it? busting you ass for years, everything technically works and looks great, but somehow that fun factor never happened... Hoping for more from this one. I like bows. Wish it wasn't in a city again though.
Semi scratch that last. Found a converter that was able to convert the lowpoly version of the object. Didn't bring the texture over so if anybody is up for the high poly version I will still send it. As is I will start working on painting what I have. Can't get too much practice in SP :D .
Hello poly counters , I have Zbrush 4R7 SP3 on my PC , when i transfer a Ztool or a Zproject to the computer at work ( it has 4R7 , without the SP ) it says and i quote " this file has been created by a newer zbrush version " . - So how can i save a .ZTL or a .ZPR for earlier releases of zbrush .
Would love to see a more interesting shape on the big tree. The roots are nice, but floating. The main trunk is very straight, could be nice to make it a spiral or some other interesting shape, that complements the half-circle stage. For example, an old Juniper in Moab by Douglas Miller:
Thanks for your input guys. I was under the impression 2017 introduced lots of annoying bugs that SPs never fixed/made worse, thus my desire not to upgrade. It's too bad there's not any file I can delete or something to magically make things faster, but I guess that's to be expected.
The first time you load the materials, SP generates the thumbnails dynamically, that's what takes a lot of time if you have many materials. Subsequent loads should be really fast, no matter how many assets you have since we only load the assets that are visible in the shelf window.
At work I have 32gb, at home 24gb. If you're regularly running zbrush, Maya, UE4, and SP at the same time I would highly recommend getting more than 16gb. All of those programs use up a decent amount of memory especially if you're working with large files.
hey guys thanks for the kind words. @KingKellogg : I used susbtance painter skin material as a base, then it's a bit of a mix between some photos and actual painting. Though it used to be a real pain for projection since SP didn't support non squared pictures. Here are the final shot for the angel.
In 3ds max and slightly sculpted in zbrush. Too slightly. I was thinking about small cracks, not about overall aging. And the texture was almost basic material from SP. The best advice I would give to myself is to be bolder with sculpting and texturing. But I still don't consider myself as a pro.