Hello! After some requests, this is a breakdown and quick walkthrough of how i created the scifi corridor i recently finished. The scene is inspired by this scene: http://cghub.com/files/Image/103001-104000/103206/737_max.jpg Created by Sam Brown (thanks people in the community for pointing this out) This is my first…
It depends. Best way to be sure is to prototype it, using your target hardware. You could fairly quickly create a mock-up with “programmer art” (in other words not visually refined) that nevertheless uses the same complexity. Then try it both ways, and see which has better performance.
Hey all! Fast update. Decided I'd give upping the body resolution a try today, just to see if it would work out. After fiddling around a bit, I subdivided the model in Maya once (using creases where necessary) and got a pretty satisfactory result! It needed some elbow grease afterwards, mostly fixing some reluctant topo…
miauu's Quick Spline Measure allows you to quickly measure: * - the lengths of the snapped segment and its closest adjacent segment * - the distance between the points of the snapped segment and its closest adjacent segment * - the angle between the two segments You can do all those measurements without selecting any…
over-communicating is at worst annoying. but if it results in good work then its easy to forgive. under-communicate almost always results in having to do things over and it is easy to wonder if the silent person gives a shit or not. a person who over-communicates brings up problems before they become big. A person who…
tl;dr: Compare fast and slow walks with video reference. Get up and compare the walks for yourself too, notice how your body doesn't move the same way in a fast walk vs a slow walk, especially regarding weight distribution. **************** Getting better. Don't worry too much about the treadmill just now, it's basically a…
Excited to finally be able to take part in one of these again. Decided to take on the hard surface prop. Gonna move into Zbrush next so i can try and capture some of the imperfections and micro details. Hoping to get it done quickly so I have the most time to spend on the texturing.
Oh awesome! Love that you`re digging into animation as an enviro artist! These really are a great start! It shows you've got a good understanding of animation already, which is always a plus! Bounce 1: It's a little hard to crit with a flat texture like that. Without being able to see the spin, it seems like it's sliding…
Assuming you're doing things yourself, I'd recommend Unity. Its much easier to rapidly iterate a useful product even if you're "doing it wrong". UDK and Unity are both highly capable, but they each are a different philosophy of "how to make a game". Which one resonates with you, and what your end goal is, will determine…
Why did the situation escalate so quickly, in under 5 minutes? Were the zombies trying to get back to work and this was their lunch break? How come half of the people are getting killed by single driver vehicles in mass, especially law enforcements? Do they have magnets? What are people running from in the first place, in…