How do i restore default keystrokes for all keys at once in Maya? In XSI you are forced to save a separate file for keystrokes so as to not obliterate your original. Is Maya the same way? Is there a nice clean reset?
jksl: I really implore that you take Gobliness' feedback into action. Like most manga humans, it is based on a simplified version of real human anatomy. From what I've seen, manga artists and 3D character artists who are good at what they do have interacted with observing and drawing/painting/sculpting what they see of the…
about the plans valve might have or not have, it does actualy not matter for valve when we are done with this chest - since they will not drop everything they do just to add our chest at the second we submit it anyways :) we need our time to work stuff out, and then it needs time in workshop (valve likes it if stuff is in…
Time to revive this thread. Thanks for your help guys, the responses really helped. :) Anyhow, got a few more questions been meaning to ask once I got back online sense I'm only on the net for a short period once every few weeks these days. 8. If I use a list selection command to store a bunch of edges/verts/etc. in a…
I feel like maybe i was unclear about the subdivision rule. You can hit Ctrl + D once. you're not forced to work in the subdivision the mesh comes in, you can go one step above it.
Hey all, My name is Peter Ryan aka TorQue[MoD]. I've been a game designer for 13 years working in both the mod and professional gaming scenes. I've recently ended a contract with a local game dev company and a programmer friend and I have started a new project built with UDK. We're currently looking for a concept artist to…
I cannot speak for Grassetti, but I can confirm that learning traditional sculpting helps a ton. For once, it allows to raise one's own bar for expectations : once you realize how much easier it is judge global forms in traditional sculpting (as opposed to always working zoomed like Zbrush often requires), you'll be more…
In the above example if you're going to cloth sim the cape and the cloth that hangs over the legs as well as the tunic piece you should probably do a full on collision mesh, like a force field around the character But don't push it out too far away from the low poly mesh use the offset value for that. Its going to look a…
Pak: Your points are perfectly valid and echo my own when I say it only matters when you get past the construction phase of a mesh. Once the mesh is ready for game engine, there's really no turning back. If the engine supports smoothing groups in max, you kinda have to do your smoothing groups there, so transfering the…
To clarify - I meant inpainting, not generating from scratch. As in get generation from photoshop (kind of what you want, but poor quality) and then run THAT through other NN of your choice or maybe PS again. Idea is for NN to remake existing guiding image with higher details, quality, resolution. With SD you can use…