[ QUOTE ] [ QUOTE ] This is fundamentally the key problem with these caricaturess that were made. The language of caricatures are by nature meant to offend. Yes we can defend it by saying oh but this is just someone making harmless fun. Well I am sorry but that is the most ridiculous thing I have heard. [/ QUOTE ]…
Got to play last night for quite a while, and the servers didn't give me any issues. So that was awesome. Got to play with two polycounters and had tons of fun. So many different types of missions. Racing with a lot of people is a thrill... got to race with 16 people. It was a mess at the start of the race, but if you…
Thanks for the crits guys, much appreciated :) I have to admit i am not happy with the piece highlighted, it is a bit sloppy right now, so i might go back and re-do it. Would it be fun any other way? :P @Sneaky - Some lovely stuff on your website mate :)
One tank per player, this is gonna be very arcadey, not too realistic except where its more fun. And its not fun to have a 1337 sp33king 12 year old as your driver when you are trying to hit the ammo storage in the enemy panzer. That would only be fun on a server where everyone is serious, and knowing the generic gaming…
[ QUOTE ] if your idea of fun is heavily influenced by high standards of art, your choice. the rest of the world isn't as desensitized by visual standards, [/ QUOTE ] if you would read past what it takes for you to be anoying, you would see i clearly stated my idea of fun is based on PLAYING THE GAME AND HAVING FUN. i have…
I dunno man, I think doing art right now could actually be a really good idea. Obviously you want to have a solid artistic style and some concepts done before starting, but focusing purely on concept, game design and programming is something more for a programmer/ designer to do. You gotta realize that as a 3d artist…
Hey, just doing some portfolio/fun piece, no strict rules just a freestyle. Hard edges mostly, later on will make a high poly and soften them up with normals. Planning to texture it inside Substance Painter with a stylized PBR touch :) Already did base mesh so moving onto cleaning up and UV unwrapping Concept: 3Ds Max…