Here's the medium poly. Planning to do a proper retopo to get better topology instead of just dynamesh. Let me know if there are any issues with the anatomy (minus the feet, need proper topology to sculpt them properly).
It is the best feature I have ever seen :) Though it's not helping much if I playback 2x speed and the guy just umm, yeah, click this, ayy, button here, and then, whoops, click dynamesh here, and then, yada yada.
ZRemesher is not meant for high resolution meshes with millions of points; it is meant to give you something more basic that you can then subdivide as needed to get the required level of vertices in order to sculpt on. Perhaps you are mistaking it for dynamesh?
Decided to go back to an old bust I started a while back and make a new character out of him , started with zspheres followed by dynamesh and zremesher for a quick basemesh to pull about. Then pretty much played afterwards.
Assuming you get all the sculpting in, do you just dynamesh at a hgh resolution and decimate afterwards in ZBrush? Also, how did you handle the unit scaling? (My assumption is that ZBrush isn't terribly good at that.)
Rambo4you, tincow, Antone_m, SorinLupu, Anoif, EtotheRic: thank you fellas! CJE: hah, i appreciate the inspiration my man! love that movie! Did a dynamesh base for annie...she looks like poo! this is hard!
Thanks Noth, I hear you on the face. It has also lost some of the deffnation since I dynameshed. Will tweak it once I retop. WEhat isnt working for you in that area (pectoral/bicep/deltoid junction) ?
Images of the dynamesh block out model. Before I get too much into high poly detailing the cutouts does anyone see any proportion hot fixes that need to be addressed? Got to keep moving on this!
Move, Clay, Claytubes, Standard, Smooth, Clay buildup, Damian standard. Practice those, since they are the primary ones. Try creating a basemesh with Zspheres, then afterwards use those 7 primary brushes in conjunction with Dynamesh.
If you want the lowpoly version of adaptive skinning go to the settings and lower the density to around 1-2 and Dynamesh Resolution to 0. Before activating the adaptive skinning preview also lower the G Radial setting.