howdy folks! i started mocking up some kind of sheet metal cold war .308 battle rifle. i was going for something kind of half-way between a fal and an ar-180, my final goal is a fallout 4 mod if i can find an animator. any crits before i go ahead and start modelling this?
Thanks @EarthQuake ! Do you know where I can re-download 3.03? I installed 3.04 but Gir's cel shader is broken (object is invisible) and I need to do some cel shader tests today. I've looked on the legacy page and the product support page but haven't found it. Thanks!
i7-5820K is $300 from Microcenter, 3.6 GHz boost, 28 PCIe lanes. i7-5930K is $500 from Microcenter, 3.7 GHz boost, 40 PCIe Lanes. The i7-5930K is only better if you need those 40 PCIe lanes. That extra .1 Ghz isn't worth $200.
The simplest solution would probably to render the turnaround at 300 seconds, and then compress it to 30 seconds. Just grab every 10th frame, and put those all together. Have you got FRAPS? It allows you to capture video at a custom FPS, which would save you a lot of manually grabbing images.
1. 25-30k tris seems to be the ingame resolution, you can easily google for the 3d models for reference 2. didnt care to look into the textures but really should be simple to find 3. makre sure armor and body have pretty much the same topology, this should make rigging a lot simpler.
A laptop is essential. I take notes and all that at school/uni on a crappy 300 dollar laptop and I have corel painter and photoshop on it and I draw when I am out. So yeah portability is a major factor. I was thinking the asus because of the 2gb video card but I wasnt sure.
That all depends on the meshes. In the example I cooked up just now it never went much higher than ~300 polys. Make sure you are using a PRO-Boolean and not just a boolean. ProBooleans recalcuate the triangulation and vert count on each frame, I think regular booleans just keep multiplying
Kitbash library shot: Still got about 300 more photos in my field texture photo library that I want to get through. Its all kinds of stuff Ive seen around the neighborhood. Excited to see how far I can get in another month or two.
Hmm. Maybe I will upgrade this weekend then :D . 32GB of ram would be pretty nice as well. I was looking at the Intel roadmap and the next big jump would be 8 core processors for $300-$400 (basically the 5960x but not $1000); however I don't see that happening for another year or so..
Also, the other scene may have a more optimized basemesh. In ZB, when you rotate, ZB will dynamically switch the subdivision as low as it needs to maintain a smooth framerate. If your lowest subdiv is 3mil, obviously that is going to be a lot laggier than a 25mil subdivided mesh with a basemesh that is 30k etc.