i have experience in several different CAD programs, and although they sometimes differ between each of them a little, the difference between cg programs and CAD is huge basicly every position in your workpiece has a mathematical definition and you could calculate it. even if your resolution doesnt display a 100% round…
I have a script I wrote that sets the active time segment to 100f based on the sliders current position. I have this script bound to a key so its a quick press. Not that the ctrl-alt-MB approach is bad but it can take a little time to scroll it to a desired frame range. macroScript…
so solutions? not everyone is going to be happy with everything 100% of the time. It is just the way it is. Should you have to make 100% of people happy all the time? No. That is ridiculous.
100% absolutely take the job, you can always work on gamedev stuff as a hobby or as a contractor until the industry recovers. If it's a standard 40hr work week, that's a lot of off-time to improve and make something that you want to make, instead of someone telling you what to make. It won't hurt your chances at getting…
it's a bug within the "image plane" under "texture" go to "model opacity", change the input to anything but 100,then set it back to 100. It will fix the issue:>
See that cyan in the bottom right? That's 100% Blue + 100% Green. Might want to check the attitude at the door, especially when there's people attempting to help.
it might be rear projection rather than front - you can usually get away with settings that a lot higher., if you're using the BB as a reference for the distances try setting them both to 1.0. you should get a load of projection artefacts but no misses and can work back from there
Almost everyone in this thread is talking about budget setups and good UV filters cost as much as decent prime lenses. And UV filters degrade flare, not really contrast or sharpness. Even with my nice lenses, i'd rather spend 100 USD on a new lighting modifier than a UV filter. They're snake oil. If you personally want to…