UV space is setup in ratios. 1:1, or 2:1, etc. The default is always 1:1. Pixels don't matter until you export a texture map. I don't think you can snap to the subgrid.
Counting entries: 17 (so far) Counting last update above august: 7 (active participants) 4 votes to 1 month, i say @ayakiryu yes , 1 One month extension. Makes sense also since at least over in my area the "summer" was going on and people generally do not want to be inside all day. I saw Friday the 17th of October 11:59pm…
Registered just to answer your question. $SPECULARCOLOR is a command that multiplies the rgb value of the specular highlight by the values you input. The default is not "[0 0 0]" but instead "[1 1 1]". Each value affects the colors red, green, and blue in that order. Since it acts as a multiplier "[5 5 5]" will create a…
It actually runs smoothly even at 28M polys, probably due to the 1 bone = 1 mesh principle (excluding cables). I animated it straight after ZBrush, then reattached textured meshes to bones, but it could actually perform well on a USD import too — it has real-time performance in the viewport on a gaming laptop (i9-14900K,…
The blue channel is not black, it just may have negative values. Clamping the normalmap to min (-1, -1, 0) max (1, 1, 1) usually fixes it, although if you are getting negative values for the Z your normalmap might not be normalized.
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
That doesn't mean reference doesn't exist or that the human proportions that are in there couldn't use some reference. http://www.google.com/images?um=1&hl=en&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&biw=1680&bih=841&tbs=isch%3A1&sa=1&q=orc&aq=f&aqi=g10&aql=&oq=…
I wish I didn't buy a PS4 for this crappy game. Now I just have to hope The Tomorrow Children or No Man Sky will be good, which I doubt they will be. For example, it takes 1 minute to load anything in this bloody game. Why put the doll bloody leveling system in. If you want to level up you touch a lantern, wait 1 minute,…
Hes done! woohoo! The character and surfboard are 32770 triangles and 3 sets of 2048 maps (1 for character body, 1 for clothes and accessories and 1 for the board). The ocean waves model is 1 set of 4096 textures and and 19938 triangles. The bouy is 1 set of 2048 textures and 2492 triangles. The water spray effects are 412…