Okay I've hit brick wall with a script I'm working on. Essentially I'm checking that two objects have the same topology, so I'm using a morph and adding one to another and checking that it worked. originalMesh = $box01newMesh = $box003originalMeshCheck = copy originalMesh--Delete modifier because the original mesh already…
Thanks for the help Pixaeiro but I finally found an excellent script/plugin that does this effectively. Texture Atlas Generator. http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator?page=1 It can be used to subdivide your mesh using the UV cordinates of 1-0 in the Unwrap modifier. Though that isn't what it was…
SyncViewS, thanks for this very useful tool. I have one suggestion for wish list. Can you make a Skip edge/poly/vertex Loop and Skip Edge/Poly/Vertex Ring script, but my wish is script which lets a user select a couple of edges and it will continue the selection pattern around an edge ring or edge loop. PolyBoost has this…
@D_Choi @jose.fuentes Hey guys, so I think ya'll are in luck! I was also wanting to start from curves and convert to geo, at first I was using the maya's CVs to geo tool but that wasn't giving me much control with the results. I was shown this wonderful scripter named sizovalex, he has two scripts. One for grabbing and…
I don't know of any default option to transfer the specific setting (and transferring them all would probably end up making half the brushes useless), but it would be very simple to create a user interface button that sets the value so that you at least wont have to dive into several pallets. Just throw the button wherever…
I have a script I wrote that sets the active time segment to 100f based on the sliders current position. I have this script bound to a key so its a quick press. Not that the ctrl-alt-MB approach is bad but it can take a little time to scroll it to a desired frame range. macroScript…
I guess you should focus on a few key examples, there are just to many cases one could tackle for environment production. A few things you could tackle: * Pipeline Mainly about optimizing data (meshes, meta objects, colliders,...) or just getting stuff ready for the engine. This can be a very time consuming job for the…
I don't mind blogspot so much as you can do some creative things with the layout, but the point about digging through archives is completely valid and should be taken into consideration. I loathe WIX sites, the problem for me and perhaps a lot of other people is if you have a script blocker, you don't see anything at all.…
You had better be running this, after all you started the thread that lead to its creation. http://www.polycount.com/forum/showthread.php?t=78932 Outside of that, layer folder groups, masks and naming shit. I gut mother fuckers who use 200 layers with one pixel each and no naming conventions. Collapse stuff, do more…
Hi guys, thank you for the nice feedbacks, I'm glad you like the script. @PolyHertz: Thanks for mentioning this script to the 3ds Max Plugins thread. It is just a toy, and sadly will become outdated as soon as 2010 ships. I don't know if it will be developed much further, I guess I'll wait to see what the new max version…