I´ve seen some videos,- just couldn´t remember that clearly what about the texture size? - is the car including steering wheel (texture wise?). I assume the wheels apart. Will do either a AO bake alternativly a cavity map. The way I usually do it is subdivide the mesh- bake on that retouche the baked result in PS - gives…
Have you tried using a combination of overlay, multiply, soft light and play with the opacity settings plus layer masks? Usually a combination of those makes it look more realistic and you may need to add an adjustment layer with a mask that lowers the saturation in case the overlay mode makes it look too cartoony. Can you…
yeah i have switch between direct x and open gl. i dont think its the ati card cause there are folks here at work with nvidia cards and max still crashes for them. Eric, what exactly do you mean by no more crashes than usual? usually max dosent crash for me at all, this is a pretty new to me vs my laptop.
"It depends" Triangles are pretty cheap these days, but you can start running into problems when you get lots of tris that are smaller than 2x2 pixels. With dynamic resolution or upscaling, you want to consider this before the upscaling. Were also still in the cross gen phase and next gen standards are don't really exist…
Thanks guys . I am working at some 20m high cliffs from lidar laser scanner. With hard /split edges the lods are usually is lesser of a problem since vertex normals stay in same direction usually . But because of number of reason I had to go all smooth and face weighted normals and when it came to lods the whole thing…
I haven't seen the last update of World Creator. But I used their soft from time to time for years and their predecessor too where there was a nice feature of creating tiles that being rotated 90 degree in random direction stay seamless . But once I tried Gaea , It was an instant buy and I never looked back. It's so much…
Do you want to keep it all in Maya? Usually it's easier (at least for me) to do the terrain in the actual game engine you choose to use, such as UE4, UDK, Cryengine, or Unity. (And all of these are free now, woo woo!) All of these support landscape height-map painting which is pretty easy to sculpt out with in the actual…
EZ all, I've started using Max again over the last couple of days because I've had some time on my hands finally. I haven't forgotten TOO much, but I just have a quick question about the "unfold" feature of the Unwrap UVW modifier. Usually the command works just as expected (if I can picture the UV's unfolding in my head,…
Yeah, having a tablet is a necessity when it comes to Zbrush. Majority of people use Wacom tablets. Entry level is around $100 and usually good enough for ppl starting to use tablets. Usually 1 tablet is good enough for 2 displays, since there is software to switch the tablet inbetween the two. As for actual modeling, it's…
i think you should try using a lot more support loops. there are a lot of hard plane changes with no support (like where the stock curls in around the cutout for the action) and it makes for a soupy model when subdivided. also it's usually a bad idea to use triangles around actual plane changes in an HP (they're fine on…