Starting to pass things into UE5, and making materials with random textures i had lying on my hdd, haven't gotten the hang of lighting but getting there.
Guys correct me if I'm wrong, but usually you need a work permit from the country where you're performing the work from, not from the countries where the companies you're working for are based. The bureaucracy involved in getting a permit or visa (!) for every single country you work for would be insane. If you're working…
looks cool and is really interesting. I've been playing the starbound beta lately which focuses on similar aspects: exploring procedural generated planets. What I don't understand from the video is: How are they going to crreate such unique encounters like the giant snake in a fully procedural world? Of course this is…
that article only makes a valid point if you assume that Call of Duty AW isn't brilliantly playable without the drops and that a similar method of variable-ratio reinforcement isn't also at play for Quake 3 - which is a bit shaky because the subjective interpretation of a game's playablility can't be very well measured…
There doesn't appear to be a hole lot of variation in the textures. I feel like the entire texture you have here could have been achieved by two or three 512 tiling textures. Depending on the material type your going for, This could go a thousand different ways. But anything different than "brand new" will have a good…
Nice video. If only everyone asking for help would edit material like this to make it easier to understand. It seems to use additive blending throughout the whole sequence, that's why you get the saturated, overexposed colours. I don't understand the original texture being greyscale, though. Where does the red, orange and…
Thanks a bunch bounchfx! Okay, no clue why I haven't got around posting anything since new years so I thought it was about time. Guess I've just been lazy with that. I've been actively posting work on my facebook page though for non forum friends to see. If any fellow polycounter would like to add me, feel free to do so.…
The room itself looks great, assuming it's modular? Modeling/texture quality is good though a bit flat, the biggest problem is your objects are... really random. The guy working at this computer must have been in a wheel chair because he's got a handicap railing conveniently located next to his desk, no place to sit, and a…
I think the problem I'm having with the new update is that the random weapon finding takes away the sense of accomplishment associated with getting enough of the achievements. I'm grinding away slowly on spy and sniper, but I've already got one of the spy items, and probably won't get squat if I get 14 of the achievements,…
Hey, I've got a few points in my workflow that i'd like to discuss. Ones im having trouble with. Heres an example of #1 thats an excerpt from a tutorial i made. Its a sort of dirtmap to be overlaid on top of a texture of tiles. Because the tiles are seperate, I had to displace the dirt texture for each tile seperately, so…