that was awesome! I would of ended it this the pull back of the landscape, and skipped the robots reference. Now starts the next chapter of Battlestar, The Plan episodes start in the fall :D
I made a quick test, just random landscape I'm still working on the concept, filling with the content and details. For now, I will be working on the village, pastures and autumn forrest part.
That's all I would probably be using it for. Not much of an animation guy myself. I prefer the still life and character / landscape work. Thanks for saving me a crap ton haha!
Terrain for the ground, with a lot of meshes added. Pretty standard method. Lots of info available if you want to dig in: http://wiki.polycount.com/wiki/Landscape http://wiki.polycount.com/wiki/Modular_environments
still a work in progress. need to change, the pose, cuz is a bit awkward, and the landscape need to be more definite. I will try to take with the visual the story of kalista haunting by this velkoz drones
4 posts? get the others deleted and merge them in one post, you can post images in the forum by puting the link with the little landscape icon on the post edit menus.
Thanks guys, glad to hear that you like it! Part three of our landscape material tutorial is online: https://www.youtube.com/watch?v=W1MRDXUWID4 This one covers tessellation and displacement.
The above diorama proved too much to keep my attention, four characters is too much! I'm learning more and more UE5, I'll revisit the egyptian scene utilizing the landscaping tools from UE5.
We've collected a bunch of resources on this http://wiki.polycount.com/wiki/Environment Especially check the Landscapes section. Also see the Level Design section (from the wiki home page).