I outlined the part I wanted to cut out from the "Lowerreceiver." Then extruded it to cut through the object on the X-Axis. Then it just adds an object, and does not cut. Disregard any sloppy work, I am brand new to Blender.
How are people doing the ropes for the low poly environment challenge? I've always had a hard time understanding how to model knots. I've tried both splines and just using a cylinder to extrude but no luck with either.
Obscura is right, the door is almost a square... maybe something like 4.8 height x 5 widen Anyway, guys do you have some tricks to make those awesome wires? Just extruded cylinders?
So I could just extrude out the bottom faces so it's not a plane, and I'd be good? Right now, my floor panel is just a plane, but it's just for my portfolio, so I never added collision.
in the later versions of max, in the freeform section of the graphite modeling tools there is a tool to draw splines on top of any surface. draw the bevels out, model a beveled strip and path-deform/extrude along the spline. easy floaters!
sphere i guess i any modeling package, then you just edit/extrude, etc EDIT : or you just pick a brush to make inner carving ( dont know the tool in zbrush ) , sculpt and some pinching
3D Print - note to self, extrude all the polygons before I send it to 3D print, luckily it was just a quick test before I send it to the expensive machine.
No problem :) To answer the first point I'd select the straight edge and extrude it with no height. It needs a bit of clean up but you get an edge that's perfectly equidistant from the original.
Are the bolts on the arms and bucket claws gonna geo on the LP or normal mapped? If thy're gonna be on the NM then I'd suggest taperring the extruded face to get a better read on their depth.