I see. The meshes were both exported from 3ds max, from the same scene file Here's a zip archive containing both meshes: https://www.dropbox.com/s/3mjnup0v1ee0akn/Rorschach_meshes.zip?dl=0
I think he was referring to the windshield on the Vespa. Right now you can see the lower edge of the plane which contains the alpha info for the windshield because of the specular highlight, even though it's supposed to be transparent.
While also an amusing article, it does contain a few suggestions for you to investigate: https://www.rockpapershotgun.com/2018/10/25/driven-to-distraction-why-do-open-world-racers-have-the-worst-plots-in-gaming/
Last time I tried Gimp Shop, it was exactly like the Gimp but with a pretentious background window that didn't even contain the others. Seemed like a hasty coder rush to say "Yes there is a photoshop on linux! See!!"
really curious on how the spec works. I know the basic spec would be just blk/ white colours. Desaturated, but i seen a lot of people's spec map which contains colour in them. Is there a difference?
@PK89 as I've told others, you need to look at the specific discipline rules in order to determining the format of files to submit - all entries will need to be ZIP files but they might contain different assets depending on the discipline.
Thanks for that dude. I have been thinking how many edges should a fold contain, and assumed three but wasn't sure. Thanks for all of this info, hopefully I can put it to good use :D .
[ QUOTE ] You realize that most mods use DLLs which are not sandboxed and could already contain all kinds of viruses? [/ QUOTE ] This is where "Quake/Quake3/UnrealEngineX ftw" comes in. game VMs > windows dll
Hey Everybody, I am in need of some particle texture packs that contain the raw source art needed to make particle effects for video games. If any one has a link or can recommend a company to go with I would really appreciate it.