It's not the content of the video that's bad as much as it is the duration. He's telling a joke with the same punchline for seven straight minutes. I dunno what he's got coming out of his dick, but I can confirm he's got diarrhea of the mouth...
[ QUOTE ] seems to me that those who complain so much about zbrush's interface didn't try hard enough. a dig through some of those tuts in the partical guide should have get you started. it may be weird at first but it's nothing that you can't learn to work with in a few hours. heck, far less weird than lightwave GUI, imo…
Thanks for the suggestions, everyone! I confirmed that both the pivot and center were aligned to the origin. I think something just broke in my FBX scene. I solved the problem by pasting the mesh into a new FBX and everything snaps just fine in UE4 now.
http://www.destructoid.com/starbreeze-confirms-cancellation-of-a-title-168654.phtml Rumor has it Starbreeze was working on a Syndicate game for EA, which sounds like it would be amazing. Hopefully the game that got canceled has something to do with Vin Diesel or gothic mafioso types.
The wording of your post sounds like this might be the kind of job where full compensation is offered after the kickstarter and partial or none offered ahead of time. Just want to confirm that this post doesnt' belong here: http://www.polycount.com/forum/forumdisplay.php?f=76
Had a similar reaction, I felt old watching this. Microsoft has a very derivative and safe approach that I can't stand, but I can appreciate what they're doing with the hardware. 4k/60fps for a $500 console, confirmed for Forza at least, is fairly impressive.
Maybe I'm remembering wrong or mixing something up, but I think I saw an article a few days ago, saying that Epic will stop allowing real life weapons to be uploaded to the marketplace, except the ones that are already there. Maybe someone else can confirm this.
Hi everyone, I can confirm that this is indeed a shader issue, a programmer colleague of mine has passed on a shader and now seam freeeeeeeeeeeeee!!!!!!!!! Big relief I must say, very surprised that this is the case with Unity all things considered but glad that there is a solution. Cheers,
Thanks Vailias, Ill hit you up. I got confirmation, Ill be in the US from this friday till december the 3rd. I also make a 8 hrs stop in Seattle on Friday. Anyone care to meet nearish to the airport? That would be so ace!
Awesome thank you for confirming! Aiming for high end PC/Future hardware, since I want to push those visuals as far as I can. Still want to optimise as much as I can, too bad I suck at limbo, damn genetics :(