Characters Assault and Recon from VR project from 2017. My responsibilities included creating the author's character design. modeling texturing setting rig and setting a character in a gaming environment. The whole artistic part is devoted to the nostalgia from of the 90s. This is a commercial project and the model is made…
Depends on the game engine you're going out to. Will the player be able to swap armor/clothing dynamically in game? If so then you need to find out what kind of socket system the game expects you to use. Usually specific names for specific bones in the rig, like "chestarmor" etc. Or is the armor/clothing always there?…
Good start. I recognized him right away, even though I was 7 when this game came out and I haven't though about it in years. It would look better if you defined the eyes, nostrils and around the corners of his mouth. The chin sticks out in an awkward way. Where would his ears be? It seems like the armor would uncomfortably…