The future of VR Nvidia Near-Eye Light Field Display http://lightfield-forum.com/light-field-camera-prototypes/nvidia-near-eye-light-field-display/ [ame]https://www.youtube.com/watch?v=deI1IzbveEQ[/ame]
A radio I made for a VR group project. It was one of the main props and the player could hold it in front of his face so I've been a bit generous with polycount (7.872). 1x 4k Texture Set. ArtStation : https://www.artstation.com/artwork/lVgw8z
Hi! I have 3Dvision system which work properly in games. I know, there is all about VR today, but marmoset has "3d monitor" option in stereoscopic menu and looks like it doesn't hook up with 3Dvision. somebody know something about it?
A lot has changed on the course of this project. After a disappointing search for free music for a short clip I ranted to my friend and former band member, ChePawsky, who agreed to write a tune for it, this of course blew the project slightly out of proportion, a cooperation with a fellow artist raises the bar quite a bit.…
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maybe try using texture arrays, I have been using them on mobile-VR and they work like a breeze, not to mention they allow you to skip the dreaded atlassing step. you will need amplify shader editor to make custom shaders with array support.
Aye, been doing it some for smartphone VR stuff as well, using vert colors to individualize grayscale (channelpacked) tiling textures - never used a 2x multiply though. Is it Vertex Color x Texture x Vertex Color again?
Pretty sure peter jackson used something similar in lord of the rings, except I think he had a vr helmet not a tablet, but he could move around and choose his camera angles from what I remember.
This is a model I made for a VR game called Full Throttle. I had a really fun time experimenting with marmoset and working on this project. Model: 3ds Max UV: 3ds Max Baking: Substance Painter Textured: Substance Painter
Trying to iron out the workflow for PBR from Substance Painter to Unreal. Eventually rig for interactivity in VR Floor and wall textures are place holder for figuring out the lighting. Unreal setup model Any CC would be greatly appreciated. Thank you, Philip