This project showcases a full CGI recreation of the Pagani Utopia steering wheel, modeled, textured and rendered entirely from scratch. The goal was to develop a one to one digital replica of a real world asset, a scenario that often happens in production when the client cannot provide reference models or ready to use…
Once I forgot to flip green channel in max to view the normal map and I couldn´t fall asleep until I realized this stupid mistake. But usually I´m solving all problems without really thinking about it. Sometimes I just take a break for a while, make a tea or start up some game, then all of the sudden it comes to me -…
I've always had a lot of luck when working on side projects (big or small) with friends. For me, it's always a good motivator when others are waiting on me for something. Another thing I'll tend to do is save up problems I want to solve (whether technical, workflow, technique or whatever) in my every day work. I'll keep…
I sure aint no expert but In the first example the bones on the cape are not moving properly at the extreme positions. Get those behaving and you might have it. First thing I would try is a low poly collision mesh parented to yr rig. If you cant use physics then just skin the cape to yr rig and adjust the extreme positions…
A few updates: Was getting creative burnout from so much level blockout and trying to start with characters just wasn't happening. I did get together plenty of concepts and grabbed a few models that might be used for base meshes. Shifted gears to some more techy stuff. Working on a tool to export objects by name from maya…
Week Eleven Day 1- I finished creating all the modular house pieces. Then, I created the master material first in Unreal. Thanks to the tutorial provided by Sander Agelink, I learned how to set up some basic and critical parameters: https://www.youtube.com/watch?v=sJyEVqvOVmQ&t=780s Just remember to convert the textures…
Hello! I'm Alastartt and I my a story is about Aurelion Sol. Since the release of his lore and Twins Dawns I've been obsessed with how the entity behind the void will come to Runeterra, bringing together The Aspects and Aurelion to try to stop it. I have all this scenarios in my head (including an Infested-by-the-void SR…
@Zelfit I used xNormals. Tangent space normal with the -Y as I read somewhere on this forums. By "lot of problems" what do you refeer to? I would guess you are mentioning that gray shading thingy. I used a version of the sword all smoothed with the same group to bake the maps because It's the only way I know that solves…
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…