Hello all, I'm trying to soften BevelPro edges using the Smooth Group brush or Polish Groups (open circle) and both are producing geometry overhangs in certain corners. Should I be approaching this differently? I also tried to use the standard smooth brush which does a good job but leaves random artifacts all over the…
Here is my work in progress for my modular brief in University , I chose a building that isnt so "modular friendly" but i tried to approach it in a modular way .
final project for game art 1, don't think this is representative of what i can do haha. not the proudest of it but i got it done and that's what counts i guess hopefully everything loads right
I recall there were some rumors they were going to do some scripted option or something. I have some older version and it's best hand painting soft I ever used . Still use my ancient Painter license just because there is an obscure blender 2.5 addon that reads 32 bit depth buffer from uncompressed Painter riff files. But…
Hello everyone. Since I'm not quite sure if I am allowed to post links and promote any business I would ask the community if you could take the time to review a webpage I built tailored for archviz artists, designers and manufacturers. You can pm me or I can edit the post and share the link in case the admin allows it.…
You absolutely have a point here, but as you know, I can't really do anything about it. And today my professor told me the same thing about the bricks in the corners and the bottom. I will try a few things I have in mind. But if those don't work, I guess I have to stick with this. The good thing is that most of the bottom…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…