I will clear info with comms. dept tomorrow and maybe give you some info in that area? Possibly, allegedly etc. It's certainly an interesting historical period!
How are you importing the maps now? Substance Painter has export presets for UE4 that convert your height info into normal info to be used in the engine.
hehe, an easier way to get rid of vertex color info is to go to tools > channel info, right click on vertex color, usually called 0:vc, and select clear.
I thought after GDC we'd be hearing more about this game. I've been dying for info after seeing some of the enticing concept art. Screenshots: http://media.xbox360.ign.com/media/949/949455/imgs_1.html The media blackout's killing me! Anyone with more info about this?
* 3ds Max preferred * low-mid poly models (4-6k) * diffuse / normal /specular textures * we will provide concept art * quick turnaround For more info, please send samples to: info@LazarettoGame.com Thanks!