Not sure what you mean bake it down to Low Poly? Idk a lot of the deeper stuff in Maya yet but always open to checking something new out if you got some advice on that.
idk what the problem is but whenever i get weird stuff, i usually make sure my normals arent locked and facing the right way and if that doesnt help, export as obj and reimport.
Hey I recently started a 3D Artist job at Jam City last month. Idk if it's considered AAA per say, but anyway here's my current portfolio I applied with. https://www.artstation.com/luisit094
Some more videos on this guy's Youtube Channel. He (or she i guess, idk) lives along one the main streets of the set, and is apparently legally aloud to take as much footage as they wish within their residence.
Thanks, Colton. Yeah, game ready character, or kinda... idk yet about the resolution because the main plan is to make a good marmoset scene, as close as i can to the original concept, but using a stylized PBR.
Haha yeah Moose would talk about you once in a while, so I'd heard about you and we've probably been in the same rooms and stuff but idk if we were ever really introduced.
looks great except under the arm pit area idk what is going on there but :) use pinterest Looking forward to this though, strip modeling, i found that sort of difficult but perhaps it works best for you and others.
idk i feel like the colors i pick looking so realistic they are far from looking cartoonish stylized asset same goes for shield i just need to improve what i missing
Decided to add more variation to the throws and also changed the final idle pose to something with more action. Have a look. Critique is more than welcome. :smiley: https://syncsketch.com/sketch/d69a1fcf2e76/#359787 -MereZy