I think all these discussions about "objectifying" someone aren't helping anyone. It's like we are working towards suppressing every thought we have in favor of a politically correct and socially accepted opinion thereof. It's like in Big Brother when suddenly country "C" is the enemy, even though before it was country "B"…
Thanks for the kind words everyone! :D Currently, I'm really not sure how i'm going to tackle the LP yet or what is acceptable for a first person weapon like this :P It has been suggested to me that 5-7k is somewhere around what I should be looking at...any insight would be great :) For the LP barbed wire, I did a few…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Maybe I misunderstand, but you can bake the textures from one model to another. It's possbile in Marmoset Toolbag and I believe is also possible in the Substance bakers. This is usually faster and easier than doing the transfer manually. So basically this is what you can do: Model A has the textures you want Model B has…
If I had to draw a paralleled... Software A is like a manual transmission. Software B is like an automatic transmission. It doesn't really matter which software is A or B. The point is, if you learn to drive both ways, you can drive any car out there. Don't handicap yourself and don't stress about leaving one for the other…
Because you're trying to use a level-event scripting tool to implement game mechanics (which should be implemented in script). Think about it logically; of course that won't work. When you touch the trigger, you use the 'Attach to Actor' node to attach object A to object B. If you toggle the trigger, you're still just…
Congratz on the release guys. With this much publicity you gotta give yourselves a pat on the back. IMO the bad reviews are because its a B grade game (budget and dev time etc) that keeps giving you the feeling its an AAA game. Basicly these reviewers are hitting it hard as though it was a bad AAA title rather than a great…
There's another way to preview your model with turbosmooth as applying it as modifier and delete it and you can bind it to hotkey. Here's Macro macroScript turbosmoothPreview category:"Rav_cfg" toolTip:"Turboosmoth_Preview" ( actionMan.executeAction 0 "369" b = $ c = TurboSmooth() c.name = "Turbosmooth_Preview" hasTurbo =…