This is because your ID map has noise or other imperfections in it, which DDO algorithmically filters out. Ensure that you're loading an uncompressed PNG into DDO, and that your IDs are generated at the highest possible quality settings.
Get the unreal plugin either from algorithmic or the market place. Read through the documentation or search for some tubes to start to get a sense for how it works. https://support.allegorithmic.com/documentation/display/integrations/Unreal+Engine
Ha yeah thanks, leaves are cellular automata, but regardless, my point was that an algorithm can generate trees better than any human because it can run processes that are similar to what the trees themselves do.
LSCM basically unwraps parts of your models automatically. Since the algorithm can't guess everything you want you can pin vertices (give them a fixed position they have to keep) to influence the result.
I would also recommend using either uniform, radial or patch mitering. Looks like you are a newer version of Max. The quad and tri are very old algorithms that we kept in for legacy purposes.
These are awesome! They look familiar to me, used a few of these already. Did they take all those pieces you showed in the exploded and just shove them into a procgen algorithm? Always been interested in how they do that.
No you dont need more geometry. You can take a look at the demo version of UVlayout and see what it does if you create UVs in SubD mode. They look if they are distorted but they compensate the Subdivision algorithm.
That tech doc has the algorithm you need to create a lookup map right there on page 5. You'll probably need a tech artist or programmer to implement it for you. It's not a standard texture that Max or Maya would generate on their own.
@Gam3B0y It's black magic! >:) I'm glad you like the character. I'm still hard at work on my quadrangulation algorithms. I hope I can have some fun on the "art side" of this project next week.
RapidTools rapidQCap is doing the exact same thing... :) It can do this on multiple selection as well, and it has a built in corner search algorithm, which always try to search for the best result, and a lot more! :) Anyways! Nice One! ;)