This guy does lots of 2D tutorials. Might be able to pick up some techniques from the dude? http://jesusaconde.deviantart.com/gallery/ http://jesusaconde.deviantart.com/gallery/33402035/TUTORIALS
Are you trying to turn the model that high in world space? If you can run that on 4gb smoothly, I'd like to have your settings.... My comp is: ASRock Z68 Pro Gen 3 Imtel i5 2500k COOLER MASTER Hyper 212 Plus 2x8 G.SKILL Ripjaws X Series 2x2 OCZ NVIDIA SLI-Ready Edition OCZ Vertex 3 VTX3-25SAT3-120G 2.5" 120GB SATA III EVGA…
I call BS on the pie, or at least inaccurate reporting aimed at disguising the actual cost, ahh budget slight of hand... aint it grand. So far the war on terror has cost 4.1 trillion over 9-10 years and that isn't counting the interest on the debt or the cost of caring for the 33,000+ wounded not to mention all the…
I usually mail hundreds of sites when I release a new app. 'tis the only way. Heres a video of the new water shader in motion, really hope Apple approve it before the holiday starts (iTunes doesn't take submissions from 22nd till 29th) http://vimeo.com/33961381
Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…
Every map I try to export except normal and height turn out black and white, with errors, didnt happen before, whats up? I updated the drivers and I have Nvidia 331.40 beta version, I think. The problem is because of the drivers or? Thanks!
*fangirling* I have no crits for you, because this is too cool ;-; Her face is so adorable and I love the proportions you've given her. Your use of topology is freaking awesome. Phew weee <333 su gud.
You mean this? http://download.autodesk.com/us/3dsmax/2012tutorials/index.html?url=files/GUID-708E3CF3-33ED-4C83-BBD4-7DCB9109DDA0.htm,topicNumber=d29e29149 I know that , but I do not know how to make it so that it retains the same colors of my textures and not alter them due to the default renderer in 3dsmax