Posting this here because this tool is for 3D artists, doesn't make sense to share this in the coding forum because tech artists and coders aren't interested in what I'm working on, but artists usually are. Coming soon! Increase Shelf Height Toolbox for Maya. Shelf height is maintained after Maya restart too.
Amazing work!! I'm very interested in procedurally generating buildings in Houdini and was quite curious about your work flow. Was this node based or was there lots of coding involved? Did you come up with this yourself or did you follow a tutorial, I'd love to know! :) Keep up the great stuff!
Qcs are relatively simple, especially when you're replacing existing weapons because you can just decompile those and it will give you an already built Qc file. Granted it's not perfect so you have to modify some things here and there but for the most part, pretty simple. Here's the Qc I used for compiling the…
I'm working on an leaf texture and I've gotten a lot of help by following this article and the respective .SBS graph: My leaf texture is looking great, but in the interest of actually knowing what's going on, what the hell is going on here? I'm at a part where I'm creating the leaf veins using a tile sampler node, edge…
@Andreas im going to ignore your last comment because you know that is below the belt and un called for. @Kwramm we have huge r&d departments that have a direct pipeline into the universities to pull out phd's to write new renderers muscle systems physic etc, etc. trust me we have all that to. most of our tech is kicked…
Hi, Is there a way to increase the input slots of "addDoubleLinear" Node? Currently, there are only two. I have 6 intended inputs and it would nice to just use one node rather than 4 nodes stacking against each other. Or is there a better node out there? Thank you for your time.
Hey Substancers, I had an idea for a technical custom node (some kind of a blend node) that has changing parameters depending on a preset.For example: I want adjustable input numbers and several parameters changing accordingly in the background. Like different masks for each input etc. Would be great if you could give me a…
HB: that looks very east- german stylish- esspecially that orange mixer. I would refine the dirt map you backed - perhaps try xNormal's ambient occlusion pass- it might result into more fine details in the dirtmap. been working on a demo snow level using 1 512² PNG texture. 18 tile Meshes are used and 4 sprites everything…