@ stevston89 Thanks man I will do these first thing tomorrow. The bumpiness is about topology you see. So going down and smoothing them doesn't work. But I'll find a way. @ darkmag07 Hair Thickness: Upgraded. ( Tanks for the warning man :D ) So I completed the boots now. I plan on finishing her garment tomorrow. @ 4f6f3b…
@LiquidSpacie thanks man! I appreciate that. Well, I´ve been working on the floor textures, and I thought that some kind of slightly pollished mossy stone tiles would work fine since I want to give it a kind of abandoned style. This is the floor texture: It looks good to me, what do you think? I´ve also made the big cooper…
Hi Guys, Just updating my progress on my scene, still very work in progress Got loads more props to make to finish it off. The scene has changed quite a lot ove the last week the finished product should have glowing tanks with clones in them and computer terminals placed through the environement plus whatever other goodies…
Thanks for bringing that up, she ended up looking that way because I have a bad habit of smoothing out forms at lower subdivision levels since I was using dynamesh with another model. The workflow ended up being carried over to the subdivision sculpting. I added some improvements to the model and added some earrings, I may…
I have to agree with Snoyfly, it's a welldrawn concept, but as a character design it seems a tad off. The initial woman is your generic woman with a tank top and tight pants, then the arm seems a tad tacked on. It would be a bit stronger if you added similar elements from the robot arm to the rest of her uniform. Such as…
Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
Hey all, I have an assignment for a modelling class where I have to create a complex object. The professor suggested something like a weapon, so I decided to create a steampunk inspired flamethrower. This is only the second model that I've ever created so I'm looking for a little critique before I go any further. The part…
finish another episode the most important things in the bible is gonna be talked. important things and the series end soon were at the end now ;D. The hard work ahs been payed off. https://www.youtube.com/watch?v=WtIKZjbJw3s&t=629s
quick question, I uvw mapped the treads on the tank to be on a separate texture map. When I import the tank into marmoset and I apply the tanks material to the tank it applies to the treads as well. Is there away to import 2 texture maps for 2 elements on a model?