when i have weights misbehave in mirror mode the very first thing I do is go do the usual sanity checks - reset xform etc. Once i'm sure the model is nice and tidy the misbehaving mirror goes away and things usually go smoothly. :D give it a try on your model and see what I mean. good luck!
bone:beautifull mansir>your stuff rocks, the quickywomanchain turned out great makkon: are your fingers now burning? amazing stuff as usual last week i started to explore a pen (newspaper stuff), tried some self portraits (first time i thinked about it;with mirror), began to explore hands, and did some usual stuff ... i…
I would agree, but only if the text was larger than needed. It being small usually would cause more issues with down scaling that usually happens. Sure, they are building the game to be rendered at '4k' but in reality that scaling should not effect the text size. Interesting point though, makes me also wonder if it was…
Peris covered most of the important points but I would like to add that usually you can't chew gum (spit it out at the door, there's usually a spot on the ground either right inside or outside the studio.. trust me, you'll see it), and you should probably arrive equipped with a lot of one or five dollar bills. other than…
Usually when game artists say "texture" they refer to a single bitmap used in a material. However, if they say they are texturing, they mean they are creating all the bitmaps that go in the material. Sometimes this includes the material settings also. But usually it means just making the bitmaps. A material is texturing…
Trying to figure it out and made some tests./ALmost always i have such artifacts: And, for example, Rhino3d makes crazy mesh with a lot of conected tris and it has perfect vnormals and reflections. How could i get rid if this smoothing artifact in some tris-junctions? How do u usually solve this? There is an option to…
thanks guys. still crunching the lowpoly together, and still more to do. i don't usually do HP reduction to get an LP, usually i do a blockout and then fork it into both the HP and the LP. on this particular project i went block > HP > LP, and well, it's just a bad way to work imo. huge waste of time deleting all this shit…
in dow 2 they used some kind of overlay over the usually modelled barrel, so its probably that emissive map thing overlaid on the usual model, not sure there though. considering that astartes weaponry gets taken care of a lot by artificers and the like, the amount of wear is adequate, maybe that chipped paint wouldnt hurt…
Maya's help is actually quite useful. You can get far with just F1 and start from there. There are a few books as well which introduce Maya which are quite alright. They usually give you a broad view of what can be done with Maya. Usually they cover enough for you to experiment on your own from there on, also follow…
Yeah and those are usually specialized on certain tasks. We are about 40 people and only one is not a modeller right now. that might shift next year, but still it will be a ton more modellers than any other position. But we also do not overspecialize in like modeller, texture artist etc. we usually support full ownership…